Report
SECOND SEMESTER SESSION 2023 / 2024 (A232)
STIV2013 HUMAN COMPUTER INTERACTION (GROUP B)
EVALUATION REPORT (10%)
USABLITY TEST ACTIVITY REPORT
PREPARED BY:
PREPARED FOR:
DR. MAHFUZAH
SUBMISSION DATE:
20 JULY 2024
ABSTRACT
This report presents the usability testing of Storytelling, an audio reading books app that make for children giving an amazing reading experience. Storytelling offers simple app design, audio reading feature, and a bunch of exciting kid story to help user to practice their vocabulary and pronunciation among children. Recognizing the lack of interest in reading among children, Storytelling app aims toThis application aims to cultivate a deep interest in children so that they enjoy reading and increase their knowledge, especially in the pronunciation of a word and reading fluency.
The primary objectives of this usability testing were to evaluate the app's ease of use, identify any usability issues, and gather feedback on the app's features and overall user experience. The goal was to ensure that Storytelling meets the needs of its target users which is children by providing a simple yet powerful tool for reading storybook. The usability testing involved three participants, all of whom are students. They were asked to complete a series of tasks using the Storytelling app, including selecting story to read, Interacting with the story and managing the app. The testing sessions were conducted face-to-face, with each session observed and recorded to capture user interactions, feedback and any issues encountered. Participants were also asked to complete a post-test questionnaire to provide additional insights into their experience with the app.
The usability testing revealed several key insights into the app's performance and user experience. Overall, participants found the Storytelling app to be intuitive and easy to navigate, with its minimalist design greatly appreciated. The audio reading were highlighted as particularly useful features for reading the story. However, some participants encountered minor issues with app setting, suggesting the need for further refinement. Feedback from the post-test questionnaire indicated a high level of satisfaction with the app, along with suggestions for additional features and improvements.
In conclusion, the usability testing provided valuable feedback that will inform the further development and refinement of the Storytelling app. The insights gained will help ensure that Storytelling effectively meets the needs of children, offering a streamlined and supportive tool for reading a stroy book and maintaining.
TABLE OF CONTENT
1.0 INTRODUCTION
In today's fast-paced and demanding world, many children have little interest in reading, in fact most of them prefer to play video games on their gadgets. The increase in the number of children who do not enjoy reading has resulted in many children now who are not fluent in reading books. This matter has also worried the teachers who teach especially in primary school. In response to this need, the Storytelling mobile app was developed. Storytelling app is aa simple and easy-to-use story book application for children that provides an interesting experience to users of this application. With features audio reading, Storytelling aims to encourage children to practice reading and at the same time improve the pronunciation of each word they learn.
The primary purpose of the usability testing for the Storytelling app is to evaluate its ease of use, identify any usability issues and gather feedback from actual users to inform further development. The specific objectives of this testing include the effectiveness of the audio reading in giving good experience to reader and the overall user satisfaction. By conducting this usability testing, the development team aims to ensure that Storytelling meets the needs and expectations of its target users by providing a seamless and supportive task management experience.
Usability testing is a critical component in the development of any software application, particularly those aimed at enhancing user experience. It allows developers to observe real users interacting with the app, uncovering any issues or areas for improvement that may not have been evident during the initial design and development phases. By collecting and analyzing user feedback, usability testing helps to refine the app’s features, improve its interface, and ensure that it provides a positive and effective user experience. For Storytelling, this testing is essential in creating a tool that not only meets functional requirements but also helping each other to get improvement in their live by using this app.
2.0 METHODOLOGY
2.1 PREPARATION
2.1.1 DEFINE TASK
2.1.1.1. Selecting story to read.
2.1.1.2. Interacting with the story.
2.1.1.3. Managing app setting.
2.1.2. PREPARE MATERIALS
2.1.2.1. Task Scenarios: Task scenarios are carefully crafted situations that guide
participants through specific tasks within the Storytelling app. Each scenario should
be clear and concise, providing participants with enough context to understand the
task without leading them to a specific solution.
2.1.2.2. Pre-test Questionnaires: Pre-test questionnaires gather demographic
information and details about participants' prior experience with similar task
management apps. This information helps in understanding the background of the
participants, allowing for better interpretation of the test results.
2.1.2.3. Post-test Questionnaires: Post-test questionnaires are designed to capture
participants' feedback on their experience using the Storytelling app. Participants
should also be encouraged to provide suggestions for improvement. This feedback
is crucial for identifying areas of the app that need refinement and for enhancing the
overall user experience.
2.1.3. DIVIDING ROLES
2.1.3.1. Test Facilitator : Iskandar Aziman Bin Saipul (284425)
The Test Facilitator is responsible for briefing the participants and guiding them
through the usability testing process. This person will explain the purpose of the
study, outline the tasks participants will complete, and answer any initial questions.
The facilitator ensures that the testing runs smoothly, providing instructions and
support as needed without influencing the participants' actions. They also handle
any consent forms and pre-test questionnaires, ensuring that all necessary
documentation is completed before the test begins.
2.1.3.2. Technical Support : Muhd Fakhrul Zakur Bin Abdul Razak (292264).
The Technical Support person is responsible for setting up and maintaining the
technical equipment and ensuring the smooth operation of the app during testing.
This includes preparing the devices, installing the app, and troubleshooting any
technical issues that may arise. They ensure that the testing environment is properly
configured and that any necessary software or hardware is functioning correctly.
During the test, they may also assist participants with technical difficulties, ensuring
the test can proceed without interruption.
2.1.3.3. Observer / Analyst : Muhd Fakhrul Zakur Bin Abdul Razak (293826)
They are tasked with observing the testing sessions and noting any usability issues or
areas for improvement. This person focuses on identifying patterns in user behavior,
such as common difficulties or frequently used features. The observer provides an
unbiased perspective, paying close attention to how participants interact with the app
and any obstacles they encounter. After the testing sessions, the observer collaborates
with the rest of the team to analyze the collected data and contribute to the final report,
offering insights and recommendations based on their observations.
2.1.3.4. Data Recorder : Masharai Abdullah Al-Kharraz (283657)
The Data Recorder is in charge of documenting the testing sessions, capturing detailed
notes on participants’ interactions with the app. This role involves taking pictures,
recording videos, and noting any verbal feedback or non-verbal cues from participants.
The recorder ensures that all significant actions, difficulties, and user behaviors are
documented accurately for later analysis. This role is crucial for providing a
comprehensive
record of the testing sessions, which can be reviewed and analyzed by the team.
2.1.4. SET UP TESTING ENVIRONMENT
To ensure a smooth and efficient usability testing session for the Storytelling app, our team
carefully prepared the testing environment, equipped with all necessary tools and resources.
Here's an overview of the steps we took to set up the testing environment:
2.1.4.1. Location Preparation: We selected a inasis YAB for the usability
testing sessions. This location was chosen for its quiet and distraction-free
environment, which is conducive to focused testing. The student lounge provided a
comfortable and private space for participants to interact with the Storytelling app
without external interruptions.
2.1.4.2. Equipment Setup: We decided to conduct the usability testing using one
laptop to ensure consistency across all testing sessions. The laptop was equipped
with the Storytelling app installed and ready for use. This setup allowed us to
standardize the testing conditions for each participant, ensuring reliable and
comparable results.
2.1.4.3. Recording Tools: To document the testing sessions, we used a personal
smartphone to record videos and take pictures. The smartphone was tested beforehand
to ensure it had sufficient battery life and storage capacity for recording multiple
session. The camera settings were adjusted for optimal video and picture quality and a
stable surface was identified in the student lounge to place the smartphone for
recording.
2.1.4.4. Testing Materials: All necessary testing materials which is consent forms,
pre-test questionnaires, and post-test questionnaires, were prepared and organized.
These documents were printed and placed in a folder for easy access during the testing
sessions. Pens were also provided for participants to complete the questionnaires
comfortably.
2.1.4.5. Technical Check: We conducted a technical check to ensure all equipment
was functioning correctly. The laptop was tested to verify that the Storytelling app was
working smoothly and that there were no issues with the software. The smartphone
was tested to ensure it could record videos and take pictures without any technical
difficulties. We also checked the availability of power outlets in the student lounge to
keep the devices charged if needed.
2.1.4.6. Testing Area Setup: Table at the YAB cafe was arranged to create a
conducive environment for testing. The laptop was placed on a table with a
comfortable chair for the participant. The smartphone was positioned in a way that
allowed it to capture the participant's interactions with the laptop clearly. The team
ensured that the room was well-lit and free from any distractions that could interfere
with the testing process.
2.2. USABILITY TESTING
2.2.1. WELCOME AND INTRODUCTION
Our Test Facilitator will begin the session by giving a welcome introduction. They will briefly
explain the purpose of the usability testing and provide an overview of what to expect during
the session.
2.2.2. CONSENT FORMS
Before commencing the usability testing session, a review of the signed consent forms ensured
participants' understanding of their rights and the study's purpose. It was emphasized that all
data gathered during the session would remain strictly confidential and be utilized solely for
the purposes outlined in this study.
2.2.3. PRE - TEST QUESTIONNAIRE
For the pre-test questionnaire, participants were asked to provide demographic information
and details about their prior experience with similar task management apps. This information
was collected to better understand participants' backgrounds and to contextualize their feedback
on the Storytelling app's usability and features during the testing sessions.
2.2.4. TASK SCENARIOS
During the usability testing, participants were briefed on specific task scenarios to assess the
functionality of the Storytelling app. Each scenario outlined a particular function or feature that
testers were tasked with evaluating. They were instructed on what actions to perform, what
constituted a successful outcome ("pass"), and what would indicate a potential issue or failure
("fail"). Participants were guided on what to expect during each task scenario, including the
expected behavior of the app and the desired outcome. They were encouraged to interact
naturally with the app, and their actions and the app's responses were observed and
documented as actual results. This structured approach ensured that testers understood the
objectives of each task, allowing them to provide detailed feedback on their user experience
and identify any areas where the Storytelling app could be improved to better meet their
needs.
2.2.5. POST - TEST QUESTIONNAIRE
In the post-test questionnaire, participants were invited to provide feedback on their experience
using the Storytelling app. They were asked to share their thoughts on the app's usability,
design, features, and any difficulties encountered during the testing session. Additionally,
participants were encouraged to offer suggestions for improvement based on their interaction
with the app. This feedback was crucial for identifying strengths and areas needing refinement
in the Storytelling app to enhance its overall user experience.
2.2.6. INTERVIEW AND FEEDBACK
During the feedback interview, participants were asked to share their thoughts and experiences
using the Storytelling app. They provided insights into the app's usability, highlighting its
strengths and areas for improvement. Participants discussed specific features such as audio
reading and overall user-friendliness. The interview aimed to gather qualitative feedback to
complement the quantitative data from the usability testing. Participants' perspectives were
instrumental in identifying usability issues, validating the app's design choices and informing
future development iterations. Their feedback played a crucial role in shaping
recommendations for enhancing the Storytelling app's functionality and improving its user
experience.
2.4. DATA COLLECTION
During the usability testing of the Storytelling app, we employed a structured approach to collect and
analyze data, aiming to evaluate its functionality and gather participant feedback effectively.
I. Task Scenario Evaluation:
A. Participants were assigned specific task scenarios designed to test different functionalities
of the Storytelling app, such as interacting with the story, managing the app setting and
selecting the story to read.
B. Each scenario was monitored to determine if it successfully achieved its intended outcome
("pass") or encountered issues ("fail").
C. Instances of failure were meticulously noted, documenting what happened and the specific
challenges encountered by the participants.
II. Assessment of App Utility:
A. We assessed the overall utility of the Storytelling app for the targeted users by observing
how effectively it helped them in reading storybook experience.
B. Participant feedback during and after completing task scenarios provided insights into
whether the app addressed their needs and whether they found it helpful in correcting
pronunciation and reading fluently.
III. Feedback Collection:
A. Post-test questionnaires and feedback interviews were conducted to gather qualitative
feedback from participants.
B. Participants were encouraged to share their perspectives on what they liked ("good") and
areas where they felt improvements could be made ("bad") regarding the app's usability,
design, features, and overall user experience.
C. Feedback was analyzed to identify recurring themes, strengths, weaknesses, and
suggestions for enhancements, providing actionable insights for refining the Storytelling
app.
IV. Data Analysis and Reporting:
A. Data collected from task scenario evaluations, participant feedback, and observations
were analyzed to draw conclusions about the app's performance and user satisfaction.
B. Findings were synthesized into a comprehensive report that highlighted successes, areas
for improvement, and recommendations for further development.
C. The report aimed to inform iterative improvements to the Storytelling app, ensuring it
meets the usability needs and preferences of its intended users effectively.
By employing this systematic data collection approach, we were able to assess the Storytelling app
comprehensively, gathering both quantitative and qualitative insights to guide its refinement and
enhance its overall user experience for children reading fluently and enhancing their vocabulary.
3.0 TASK SCENARIO
Task 1: Select a Story to Read:
Ask the participant to open the app and choose a story from the available list.
Observe how intuitively they can navigate to the story selection and make their choice.
Note any difficulties or hesitations.
Task 2: Interact with the Story:
Instruct the participant to start the audio reading feature and follow along with the story.
Observe their interaction with the audio controls and their engagement with the story.
Record any issues with the audio feature or story navigation.
Task 3: Manage App Settings:
Ask the participant to access the app settings and make a specific change (e.g., adjusting the volume, changing the language).
Observe their ability to locate and modify the settings.
Note any confusion or errors.
Post-Test Questionnaire:
Provide the participant with a questionnaire to gather their feedback on the app’s ease of use, design, and features.
Ask for suggestions on improvements and additional features they would like to see.
4.0 FINDING
4.1 SUMMARY OF KEY FINDINGS
I. Navigation and Task Management:
A. Positive: Tester found the navigation intuitive, especially when to choose story and how go to next page and back page again.
B. Improvement Needed: Some users faced challenges to click the icon because small and not same with others size.
II. Interface and icon:
A. Positive: The color of interface look cool and calm.
B. Improvement Needed: Icon size must be the same with others.
III. Font and size word :
A. Positive: The tester can see and read the sentence of the story.
B. Improvement Needed: Have many font category to make word sentence more interactive.
4.2 ISSUES FACED BY USERS (TESTERS)
➔ The icon button cannot be clicking by user: Users encountered difficulties in smoothly interact with icon button because small and need change a little bit big size for icon.
➔ Font category: Some participants reported that they said need more category of font for word to become more interesting or interactive.
4.3 USER FEEDBACK
· Positive Feedback:
o The tester user of the app tell the application is very good to be used for children.
o The theme colour for interface is nice good for visibility.
o Like the buttons.
o Like the audio story
· Suggestions for Improvement:
o Participants expressed interest in additional of fonts for word or story to be more interactive and interesting.
o The tester user suggested improvements in make the icon button more little bit bigger.
5.0 ANALYSIS
➔ Usability Challenges: The most common usability challenge is effectiveness of click functionality for
task management.
➔ Feature Discoverability: Discovering the audio output of story function very well.
I. Positive Feedback and Critical Pain Points:
A. Positive Feedback: Users appreciated the app's intuitive interface and the application is very good to
be used for children.
B. Critical Pain Points: Issues with the size of icon button.
II. Insights for Improvement
A. Enhanced Guidance: Improve the size of icon and change the font of word story.
5.1 Analysis of Survey
The questionnaire paper has been conducted and distributed to the three testers to retrieve evaluation
information of the Storytelling App to identify areas for improvement and ensure it meets the needs of
our users.
5.1.1 Demographic Information
The application has been conducted by three testers, two boys and one girl.
Diagram 1.1 Gender
The tester occupation was a student.
Diagram 1.2 Occupation
5.1.2 Evaluation of experience using app.
I. Section A (Prior Experience)
1. Have you used any storybook apps before?
Diagram 2.1 The using of storybook application
The diagram above explains that one of the testers didn’t not use the storybook book application but only read using the physical book.
2. How often do you use storybook app before?
Diagram 2.2 Often Percentage
The 90% is showing the tester evaluation occasionally using storybook application 10% for
using monthly.
3. On a scale of 1 to 5, how comfortable are you with using mobile apps in general?
Diagram 2.3 Percentage of Feeling using mobile apps
The 100% percentage mean testers of the application feel very comfortable while testing
using mobile apps.
5.1.3 Evaluation of Usability Testing Storytelling App Post-Test.
I. Section A (Ease of Use)
1. On a scale of 1 to 5, how easy was it to create an account and log in to the Storytelling App.
Diagram 3.1 Percentage of creating and log in to the application
The 100% percentage means testers can create and log in accounts easily.
2. On a scale of 1 to 5, how easy was it to navigate through the Storytelling app?
Diagram 3.2 Percentage for navigate app.
The 90% user say they easily navigate the storytelling app and 10% user somewhat easy to
navigate application.
3. On a scale of 1 to 5, how easy was it to navigate through the story?
Diagram 3.3 Percentage of Navigate the story in the app
The testers easily navigate the story one by one.
4. On a scale of 1 to 5, how is the visibility of the text in the story?
Diagram 3.4 Percentage of visibility of the text story
The user that test the storytelling application can easily see the text of the story.
5. On a scale of 1 to 5, how easy was it to modify your profile information?
Diagram 3.5 Percentage of modify profile information
One user neutral about to modify profile information and the others easily modify profile
information.
6. On a scale of 1 to 5, how easy was it to hear the voice in the audio reading feature?
Diagram 3.6 Percentage of hearing the audio
The tester 90% can easily hear output of audio story but other 10% can hear it.
II. Section B (User Interface and Design)
1. On a scale of 1 to 5, how would you rate the overall design of the Storytelling app?
Diagram 4.1 Percentage rate of design
The user very 100% delightful when see the design of storytelling application.
2. Did you find the interface intuitive and user-friendly?
Diagram 4.2 Interface intuitive and user-friendly rate
The test user sees this application very Interface intuitive and user-friendly.
3. Were the icons and buttons easy to understand and use?
Diagram 4.3 Percentage rate of icon and button use
The other user can easy to understand and use button but one user have difficult use of button cause
of small size button.
I. Section C (Features and Functionality)
1. On a scale of 1 to 5, how useful did you find the audio reading useful?
Diagram 5.1 Percentage of Audio Usefullness
The tester user 100% said the audio reading is very useful for them when see the story.
II. Section D (Overall Experience)
1. On a scale of 1 to 5, how satisfied are you with your overall experience using the Storytelling app?
Diagram 6.1 Satisfication od test user
Overall tester users are very satisfied using the storytelling application.
III. Section E (Additional Feedback)
1. Would you recommend the Storytelling app to others?
Diagram 7.1 Recommendation for other
Overall tester users would like to recommend to their friends and people.
6.0 RECOMMENDATION
CONCLUSIONS
The usability testing of the Storytelling app provided comprehensive insights into its performance and user experience. The primary objectives of the testing—to evaluate ease of use, identify usability issues, and gather feedback on the app's features—were effectively achieved through a structured and systematic approach.
Overall, the participants, who were students, found the Storytelling app to be intuitive and easy to navigate, with its minimalist design and user-friendly interface greatly appreciated. The audio reading feature was highlighted as particularly beneficial, enhancing the reading experience and helping children practice pronunciation and reading fluency. This aligns with the app's goal of cultivating a deep interest in reading among children and addressing the lack of enthusiasm for reading in the digital age.
However, minor usability issues were identified, particularly with the app settings. These issues suggest that further refinement is needed to ensure a seamless user experience. Participants' feedback indicated a high level of satisfaction with the app, along with valuable suggestions for additional features and improvements. This feedback is crucial for informing the app's future development and ensuring it meets the needs and expectations of its target users.
The testing sessions, which included task scenarios, pre-test and post-test questionnaires, and interviews, provided a rich source of data. The findings were meticulously documented and analyzed, offering actionable insights for enhancing the app's functionality and user experience. By addressing the identified issues and incorporating user feedback, the development team can further refine the Storytelling app to better serve its young users.
In conclusion, the usability testing has affirmed the potential of the Storytelling app as an effective tool for encouraging reading among children. The insights gained from this testing will guide its continued development, ensuring it remains a valuable resource for improving vocabulary, pronunciation, and reading fluency. The commitment to iterative improvements based on user feedback will help create a more engaging and supportive reading experience for children, fulfilling the app's mission of fostering a love for reading in the digital age.
REFERENCE
Nielsen, J. (1993). Usability Engineering. San Francisco, CA: Morgan Kaufmann.
This book provides foundational knowledge on usability engineering principles and methods.
Krug, S. (2014). Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. San Francisco, CA: New Riders.
This book offers practical advice on web usability, including techniques that can be applied to app design.
Rubin, J., & Chisnell, D. (2008). Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests. Indianapolis, IN: Wiley.
This handbook is a comprehensive guide to planning, designing, and conducting usability tests.
Shneiderman, B., Plaisant, C., Cohen, M., Jacobs, S., Elmqvist, N., & Diakopoulos, N. (2016). Designing the User Interface: Strategies for Effective Human-Computer Interaction. Boston, MA: Pearson.
This book covers various strategies for designing effective user interfaces and interactions.
Creswell, J. W., & Creswell, J. D. (2017). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. Thousand Oaks, CA: Sage.
This book provides methodologies for conducting qualitative, quantitative, and mixed methods research, which can be applied to usability testing.
Sung, Y. K., & Liu, Y. (2013). "The effects of a storytelling program on the literacy development of bilingual children." Journal of Early Childhood Literacy, 13(3), 336-361.
This article examines the impact of storytelling programs on children's literacy development.
Hassenzahl, M., & Tractinsky, N. (2006). "User experience - a research agenda." Behaviour & Information Technology, 25(2), 91-97.
This paper discusses the components and importance of user experience in technology design.
ISO 9241-210:2010. Ergonomics of Human-System Interaction - Part 210: Human-Centred Design for Interactive Systems. International Organization for Standardization.
This standard provides guidelines for human-centered design processes for interactive systems.
Mayer, R. E. (2001). Multimedia Learning. Cambridge, UK: Cambridge University Press.
This book explores principles of multimedia learning, which are relevant to designing educational apps.
Van der Meij, H., & de Jong, T. (2006). "Supporting Exploratory Learning by Offering Structured Overviews." Journal of Computer Assisted Learning, 22(2), 87-95.
This article discusses how structured overviews can support learning in exploratory environments, which can be applied to app design for children.
9.0 APPENDIXES
UT video
Usability Testing Storytelling App Pre-Test Questionnaire
Questionnaire for testers
We are conducting an evaluation of the Storytelling App to identify areas for improvement and ensure it meets the needs of our users. Thank you for taking the time to complete this questionnaire; it should only take about 10 minutes. Please return your completed questionnaire to the Test Facilitator.
1.Demographic Information
Name (with matric no.) :
Age :
Gender : (please tick one)
Male □
Female □
4. Are you currently a student? (please tick one)
Student □
Not Student □
Student and working □
5. Current educational background : (please tick one)
High school □
Undergraduate □
Graduate □
Postgraduate □
Not Applicable □
Other (please specify) :
Section A (Prior Experience)
1. Have you used any storybook apps before? (please tick one)
Yes □
No □
2. If yes, which one have you used? _______________________
3. How often do you use storybook app before? (please tick one)
Daily □
Weekly □
Monthly □
Occasionally □
Never □
4. On a scale of 1 to 5, how comfortable are you with using mobile apps in general?
(please tick one).
1 [Not Comfortable] □
2 [Slightly Comfortable] □
3 [Neutral] □
4 [Comfortable] □
5 [Very comfortable] □
Section B (Current Practices)
1. What features do you find most useful in Storytelling apps?
_______________________________________________
Usability Testing Storytelling App Post-Test Questionnaire
Questionnaire for testers
Thank you for participating in the usability testing of the Storytelling App. Your feedback is invaluable in helping us improve and tailor the app to better meet your needs. We appreciate you taking the time to complete this post-test questionnaire; it should only take about 10 minutes. Please return your completed questionnaire to the Test Facilitator.
Demographic Information
1. Name (with matric no.) :_____________________________________________________
_____________________________________________________
Section A (Ease of Use)
1. On a scale of 1 to 5, how easy was it to create an account and log in to the Storytelling
app? (please tick one).
1 [Very difficult] □
2 [Slightly difficult] □
3 [Neutral] □
4 [Somewhat easy] □
5 [Very easy] □
2. On a scale of 1 to 5, how easy was it to navigate through the Storytelling app?
(please tick one).
1 [Very difficult] □
2 [Slightly difficult] □
3 [Neutral] □
4 [Somewhat easy] □
5 [Very easy] □
3. On a scale of 1 to 5, how easy was it to navigate through the story?
(please tick one).
1 [Very difficult] □
2 [Slightly difficult] □
3 [Neutral] □
4 [Somewhat easy] □
5 [Very easy] □ 1
4. On a scale of 1 to 5, how is the visibility of the text in the story?
(please tick one).
1 [Very difficult] □
2 [Slightly difficult] □
3 [Neutral] □
4 [Somewhat easy] □
5 [Very easy] □
5. On a scale of 1 to 5, how easy was it to modify your profile information?
(please tick one).
1 [Very difficult] □
2 [Slightly difficult] □
3 [Neutral] □
4 [Somewhat easy] □
5 [Very easy] □
6. On a scale of 1 to 5, how easy was it to hearing the voice in the audio reading feature?
(please tick one).
1 [Very difficult] □
2 [Slightly difficult] □
3 [Neutral] □
4 [Somewhat easy] □
5 [Very easy] □
Section B (User Interface and Design)
1. On a scale of 1 to 5, how would you rate the overall design of the Storytelling app?
(please tick one).
1 [Poor] □
2 [Fair] □
3 [Neutral] □
4 [Good] □
5 [Excellent] □
2. Did you find the interface intuitive and user-friendly? (please tick one).
[Yes] □
[No] □
3. Were the icons and buttons easy to understand and use? (please tick one).
[Yes] □
[No] □
4. Were there any elements of the design that you found confusing or difficult to use? If
yes,please explain. (optional)
_______________________________________________________________________
Section C (Features and Functionality)
1. On a scale of 1 to 5, how useful did you find the audio reading useful? (please tick one).
1 [Not useful] □
2 [Slightly useful] □
3 [Neutral] □
4 [Useful] □
5 [Very useful] □
2. On a scale of 1 to 5, how useful did you find the audio reading? (please tick one).
1 [Not useful] □
2 [Slightly useful] □
3 [Neutral] □
4 [Useful] □
5 [Very useful] □
3. Were there any features you expected but did not find in the Storytelling app? If yes, please explain. (optional)
___________________________________________________________________________
4. Were there any features you found particularly helpful or unique? If yes, please explain. (optional)
___________________________________________________________________________
Section D (Overall Experience)
1. On a scale of 1 to 5, how satisfied are you with your overall experience using the Storytelling app? (please tick one).
1 [Not satisfied] □
2 [Slightly satisfied] □
3 [Neutral] □
4 [Satisfied] □
5 [Very satisfied] □
2. What did you like most about the Storytelling app?
___________________________________________________________________________
3. What did you like least about the Storytelling app?
___________________________________________________________________________
4. Do you have any suggestions for improving the Storytelling app? (optional)
___________________________________________________________________________
Section E (Additional Feedback)
1. Is there anything else you would like to share about your experience with the Storytelling app? (optional)
___________________________________________________________________________
2. Would you recommend the Storytelling app to others? (please tick one).
[Yes] □
[No] □
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